

This is mainly because the level designs just aren't very good.


While this might sound wholly appealing to the nostalgia-focused crowd, the execution of this classic brand of action platforming isn't nearly as solid as it should be. You'll run around the game's levels, shooting up bad-guy robots, solving some occasional puzzles, and then shooting up boss robots. Rather than the sort of 2D-3D mishmash found in the last game, X8 is mostly a 2D-style side-scroller, with a couple of little Viewtiful Joe-like 3D elements thrown in for good measure. The basic gameplay in X8 should be pretty familiar to any Mega Man fan. Of course, since nearly all the enemies you'll be up against are best fought from long range, X and Axl are usually your best bets. And Zero is good in close combat, and can double-jump. Axl can shoot in multiple directions and angles, and can hover in midair. Mega Man (or X, as he's referred to in this series) has his usual abilities, including his charge blast and the ability to acquire special weapons from fallen foes. You'll begin each stage by picking two of the three characters, each of whom has unique strengths and weaknesses. Of course, it isn't all quite so simple, as the additional characters introduced into the X series previously, Zero and Axl, are playable once again. In actuality, all you really need to care about is the process of shooting up a bunch of robot bosses, taking their weapons, and moving on to the next round, much like in the olden days of Mega Man. Like X7, Mega Man X8's setup is a mostly throwaway tale of good robots versus bad robots that dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game. By clicking 'enter', you agree to GameSpot's
